In some cases the Rift Scuttler might already be dead, at this point you can gank the middle lane and path towards the opposite Rift Scuttler instead. Depending on your clear speed, you might be late to the Scuttler which might result in a Scuttler fight with the enemy jungler. Doing so will level you up to level four and that's when you start pathing towards the rift Scuttler on that side. There you'll kill the Raptors, Red Buff and Krugs (in this particular order). This grants you level three, allowing you to level up Unspeakable Horror & start moving towards the Red Buff side of the map. With the Blue Sentinel dead, you'll unlock the Shroud of Darkness at level two and kill the Gromp & Murk Wolves. You will once again start with Duskbringer for your first ability. This Nocturne Jungle Path is a full clear with a start on the Blue Sentinel.This Nocturne Jungle Clear reaches the Scuttler on time even with no clear speed min-maxing, making it perfect for any beginner who wants to get better at Jungle Nocturne.Having Unspeakable Horror and clearing these camps allows him to move onto the Rift Scuttler and after the Nocturne kills the Scuttler he can rotate into a gank onto one of the lanes connected with the river. This places the Nocturne on level three, allowing him to unlock Unspeakable Horror. After doing those, the Blue Buff side: Murk Wolves, Blue Sentinel and Gromp are next. At level two, when the Red Buff is dead, the Nocturne player unlocks Shroud of Darkness & clears the Raptors camp. This route starts with Nocturne on Red Buff and him unlocking the Duskbringer skill. The Beginner Nocturne Jungle Path is perfect for players which aren't experienced in the most optimal jungle clearing tactics such as- pulling camp aggro as far as possible and finishing monsters with the jungle item's passive burn.This Nocturne Jungle Clear is currently the most popular Nocturne route because it ends at the river side with the outmost priority, allowing the player to gain vision over the Scuttler and ambush the enemy jungler if they facecheck the river brush.Lastly, Nocturne has to kill rift Scuttler the get the full clear done and it usually is not a problem as his clear speed is very quick, allowing him to be in time for the rift Scuttler spawn. Pathing to the Blue Buff side allows the player to clear Murk Wolves, the Blue Sentinel and Gromp which grant him level four. At this point the Nocturne is a force to be reckoned with and will win most duels. Once Krugs are dead, the Raptors camp is next and it grants Nocturne level three- unlocking Unspeakable Horror, his third skill. As Nocturne reaches level two, pro players tend to unlock Shroud of Darkness because it gives Nocturne a lot of bonus passive attack speed and they path towards the Krugs camp. The Nocturne player unlocks Duskbringer for his first ability as it deals considerable amounts of damage and boosts Nocturne's attack damage as long as he stands on the dusk path.
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